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Here's a space based RTS game that uses vector graphics and some interesting choices. It's made by a friend of mine and will launch on kickstarter soon.
Design Sprint: Dark Patterns Group 7 Link to the web sign-up form: http://cs.sonoma.edu/~idavidson/cs385HCI/form.html The Smart Lock is a company that has locks for doors, devices and other entrances linked up with secure Key cards that allow users to be sure that whatever is behind the smart lock is secure and safe. Starting out, apartment managers or people that want to have their doors linked up with new smart locks can have install these new locks and provide the sign up forums needed to issue out the smart key cards. Apartment managers will be able to provide renters that their building is more secure and safe because of our new smart locks, also providing that the renter can ask for more of their devices can be protected by the smart key card by going to our web page for more information. The dark pattern is in the forum given to the person applying to rent, and will be crucial for them filling out the information so that they can use the doors of the apartment. ...
Smart Lock Security Company, Dark Pattern in Action Introduction The premise of this assignment is to use a dark pattern, a purposeful design that inherently coerce the user to do something they normally wouldn’t do. A good quick example is how after downloading an application, the installation wizard has an “opt out” checkbox to NOT receive emails. The dark pattern here causes the user to do extra work in order not receive emails, and therefore more people will be subscribed than if there was a checkbox to receive emails. We decided to create a faux-security company named Smart Lock to demonstrate a close-to real world example of a dark pattern. Smart Lock is a security company that primarily produces locks for doors, devices and other entrances linked up with secure “key cards” that allow users to be sure. Smart Lock’s main goal is to keep its customers safe. Secondary goals include, convenience for proprietors (vendors of Smart Lock) and a “backdoor authentication” f...
Where We Started We had a crowd-sourcing idea about how to give users the ability to have an impact on an AI portion of a video game. The part of the game we wanted to focus on was computer assistants or other non-player controlled characters to have growth with feedback from users and data mining. Ideas about having a BuddyBot AI while playing online multiplayer Battle Royal games (like PUBG) to help the users fill extra slots on their teams with a teammate that wasn’t just a worthless meat shield. With observing play styles and having user feedback in the form of surveys, updates to the BuddyBot system will advance the program to a threshold that users will accept that the BuddyBot is just like inviting your friend to play. Future Ideas Taking BuddyBot from the multiplayer experience and into single player games that have companions while adventuring will also improve user experience. With many people playing the games and crowd-sourcing information to nit pick the feat...
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