A collection of creative projects and random musings.
Royal Shoes
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I took a picture I found on the internet of a blacksmith making some horse shoes for the royal wedding. A bit of cropping and effects made it pretty awesome:
Chris Wootton 385 Final Portfolio Project Introduction This project is to explore and create a piece of software focused on fun. This video game is made in the Unity Game Development engine in order to rapidly iterate new ideas for testing. The game, titled "Be The Ball" centers around directly controlling a bouncy ball into target areas. I was directly i nspired by arcade skeeball, the popular video game "Marble Madness", and direct feedback from my own children on what physical toys they like to play with most. First Iteration Video Demo: It was a bit of a challenge learning unity from scratch, but over time I would learn more and more techniques for getting the game to behave the way I intended. Physical Prototype Revisions and additions (the orange pad is extra bouncy!) were made. Contextual Inquiry A big part of my design was fine-tuning the physics elements of gravity, bounciness, and top speed of the ball
Group 5 Chris Wootton Alexander Elkins Spencer Perry Ian Davidson For this design sprint, we created a game in Unity in which the player controls a skeeball and guides it towards some floating targets. The difficulty stems from the need for momentum, control of speed and direction prove crucial to getting through the target rings. VIDEO DEMO: As computer science students we are primarily taught skills in and around programming. Throughout classes we have been introduced and expected to do some design work before going ahead and implementing code. With that being said, the process we go through for each design sprint allows us to spend more time discussing how exactly we want our project to go. This means we had time to learn the Unity game engine, and listening to lectures on the characteristics of a simple interactive game before starting to work on our project. If the game we created had been made without the context of this class, where we went straig
Smart Lock Security Company, Dark Pattern in Action Introduction The premise of this assignment is to use a dark pattern, a purposeful design that inherently coerce the user to do something they normally wouldn’t do. A good quick example is how after downloading an application, the installation wizard has an “opt out” checkbox to NOT receive emails. The dark pattern here causes the user to do extra work in order not receive emails, and therefore more people will be subscribed than if there was a checkbox to receive emails. We decided to create a faux-security company named Smart Lock to demonstrate a close-to real world example of a dark pattern. Smart Lock is a security company that primarily produces locks for doors, devices and other entrances linked up with secure “key cards” that allow users to be sure. Smart Lock’s main goal is to keep its customers safe. Secondary goals include, convenience for proprietors (vendors of Smart Lock) and a “backdoor authentication” f
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