A collection of creative projects and random musings.
Royal Shoes
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I took a picture I found on the internet of a blacksmith making some horse shoes for the royal wedding. A bit of cropping and effects made it pretty awesome:
Design Sprint: Dark Patterns Group 7 Link to the web sign-up form: http://cs.sonoma.edu/~idavidson/cs385HCI/form.html The Smart Lock is a company that has locks for doors, devices and other entrances linked up with secure Key cards that allow users to be sure that whatever is behind the smart lock is secure and safe. Starting out, apartment managers or people that want to have their doors linked up with new smart locks can have install these new locks and provide the sign up forums needed to issue out the smart key cards. Apartment managers will be able to provide renters that their building is more secure and safe because of our new smart locks, also providing that the renter can ask for more of their devices can be protected by the smart key card by going to our web page for more information. The dark pattern is in the forum given to the person applying to rent, and will be crucial for them filling out the information so that they can use the doors of the apartment. ...
Smart Lock Security Company, Dark Pattern in Action Introduction The premise of this assignment is to use a dark pattern, a purposeful design that inherently coerce the user to do something they normally wouldn’t do. A good quick example is how after downloading an application, the installation wizard has an “opt out” checkbox to NOT receive emails. The dark pattern here causes the user to do extra work in order not receive emails, and therefore more people will be subscribed than if there was a checkbox to receive emails. We decided to create a faux-security company named Smart Lock to demonstrate a close-to real world example of a dark pattern. Smart Lock is a security company that primarily produces locks for doors, devices and other entrances linked up with secure “key cards” that allow users to be sure. Smart Lock’s main goal is to keep its customers safe. Secondary goals include, convenience for proprietors (vendors of Smart Lock) and a “backdoor authentication” f...
Chris Wootton 385 Final Portfolio Project Introduction This project is to explore and create a piece of software focused on fun. This video game is made in the Unity Game Development engine in order to rapidly iterate new ideas for testing. The game, titled "Be The Ball" centers around directly controlling a bouncy ball into target areas. I was directly i nspired by arcade skeeball, the popular video game "Marble Madness", and direct feedback from my own children on what physical toys they like to play with most. First Iteration Video Demo: It was a bit of a challenge learning unity from scratch, but over time I would learn more and more techniques for getting the game to behave the way I intended. Physical Prototype Revisions and additions (the orange pad is extra bouncy!) were made. Contextual Inquiry A big part of my design was fine-tuning the physics elements of gravity, bounciness, and top speed of the ball...
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