Design Sprint: Fun
Group 5 Chris Wootton Alexander Elkins Spencer Perry Ian Davidson For this design sprint, we created a game in Unity in which the player controls a skeeball and guides it towards some floating targets. The difficulty stems from the need for momentum, control of speed and direction prove crucial to getting through the target rings. VIDEO DEMO: As computer science students we are primarily taught skills in and around programming. Throughout classes we have been introduced and expected to do some design work before going ahead and implementing code. With that being said, the process we go through for each design sprint allows us to spend more time discussing how exactly we want our project to go. This means we had time to learn the Unity game engine, and listening to lectures on the characteristics of a simple interactive game before starting to work on our project. If the game we created had been made without the context of this class, where ...